Job Posting for Senior AI Designer at Massive Entertainment – A Ubisoft Studio
Tom Clancy's The Division 3, Game & Level Design, Malmö
Job Description We are looking for an experienced AI Designer, to join one of Massive Entertainment’s exciting IPs. In this role, you’ll collaborate closely with design leads, directors, and multidisciplinary teams to deliver high-quality enemy NPCs that elevate a world-class combat experience.
What you’ll do
Working closely with design leads and combat designers to conceptualize and refine NPC archetypes aligned with the core combat loop vision
Implementing and refining high-quality combat NPC behaviors using node graphs and behavior trees.
Working directly in the Snowdrop game engine to script, tweak, and fine-tune NPCs, while contributing to the continuous improvement of NPC-related tools and workflows.
Partnering with Tech, Art, and World teams to create combat NPCs that elevate the combat experience and to maximize their potential across all content.
Collaborating with production and leads across disciplines to plan tasks, assess risks, and manage scope effectively.
Continuously iterate on NPCs based on playtest feedback, in service of improving the overall combat experience.
Qualifications What you’ll bring
Proven game development experience in the shooter genre, with a strong preference for 3rd-person shooters on shipped titles.
Demonstrated expertise in designing humanoid enemy NPCs.
Proficiency with node-based tools for game development.
Extensive hands-on experience with behavior trees.
Strong ability to collaborate effectively with multidisciplinary teams toward a shared vision or goal.
Comprehensive understanding of iterative development processes and rapid prototyping methodologies.
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