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Lead Technical Artist

Absurd Ventures
Santa Monica, CA Full Time
POSTED ON 1/24/2025
AVAILABLE BEFORE 3/24/2025

Summary 

We are seeking a highly skilled Lead Technical Artist to bridge the gap between art and technology in our cutting-edge open-world video game. In this role, you will collaborate with artists, engineers, and designers to develop tools, optimize workflows, and ensure the seamless integration of assets in a large-scale, dynamic game environment. This is a pivotal position that will shape the visual fidelity and performance of our game world. 

Core Responsibilities 

  • Collaborate with art, engineering, and design teams to create and maintain tools, pipelines, and workflows for asset creation and implementation. 
  • Optimize game assets and environments to ensure high-quality visuals and smooth performance on console hardware. 
  • Develop and implement prototype material, animation and gameplay framework respecting efficiency and utilizing Unreal best practices. 
  • Troubleshoot and resolve technical challenges related to art integration, performance, and visual consistency. 
  • Proactively research and implement new techniques and technologies to push the visual boundaries of the open-world genre. 
  • Work closely with QA and other teams to debug and resolve technical issues in production. 
  • Provide technical guidance and support to the art team, including training and documentation on tools and best practices. 

Core Qualifications 

  • Minimum of 7 years in a Technical Artist role or equivalent experience in game development. 
  • Proven experience working on at least one shipped console title, preferably in the open-world genre. 
  • Proficiency in 3D software such as Maya, Blender, or 3ds Max. 
  • Proven experience with Unreal Engine and scripting languages (Python, MEL, etc.). 
  • Expertise in shader creation and optimization, with a focus on performance for consoles. 
  • Familiarity with profiling tools to optimize assets and scenes for target frame rates. 
  • Strong understanding of modeling, texturing, lighting, and rendering pipelines. 
  • A keen eye for detail and a strong sense of aesthetics in real-time visuals. 
  • Excellent communication and problem-solving skills. 
  • Ability to collaborate across disciplines in a fast-paced development environment. 

Plus if... 

  • Experience with procedural content generation tools like Houdini. 
  • Familiarity with Unreal Engines Procedural Content Generation (PCG) Tools and Graphs. 
  • Familiarity with open-world development challenges, such as streaming, LOD systems, and dynamic environments. 
  • Knowledge of additional scripting/programming languages (C , C#). 
  • Familiarity with Unreal Engine's skeletal mesh system.  

Description 

  • Full-time job with benefits. 
  • Role is on-site in Santa Monica, CA. 
  • Office is located near downtown Santa Monica – near metro and freeway. 

The base pay range for this position is $150,000 to $190,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. 

 

 

Salary : $150,000 - $190,000

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