What are the responsibilities and job description for the Senior/Lead Gameplay Designer position at Absurd Ventures?
Summary
We are seeking a Senior/Lead Gameplay Designer to be a vision holder and hands-on contributor for combat, character, controls, and camera design in an open world action-adventure game. The person in this role will lead a team of multi-disciplinary specialists to deliver best-in-class combat and third person action across multiple game modes.
Core Responsibilities
We are seeking a Senior/Lead Gameplay Designer to be a vision holder and hands-on contributor for combat, character, controls, and camera design in an open world action-adventure game. The person in this role will lead a team of multi-disciplinary specialists to deliver best-in-class combat and third person action across multiple game modes.
Core Responsibilities
- Drive the design and implementation of all moment-to-moment player-feel gameplay in alignment with direction from a senior leadership team.
- Establish a gameplay vision that serves the player fantasies and creative direction, then evangelize that vision to the broader team.
- Work closely with animation, engineering, and other disciplines to create world class enemy design and player progression systems.
- Rally designers, engineers, animators, artists, and external co-dev partners to deliver playable progress at regular intervals as part of a rapid iterative process.
- Incorporate feedback from peers, play-tests, and senior leadership to refine and pivot as the game demands.
- Go beyond documentation and management to lead from the trenches, with hands-on contributions to the playable experience.
- Establish metrics and best practices for environment and encounter design to support optimal gameplay.
- 5 or more years of experience in combat design for an action game.
- Experience developing both melee and shooting action mechanics.
- Sensitivity to animation systems and how they relate to combat and action gameplay design.
- Awareness of casual gamers' needs and ability to reduce barriers to entry with accessible moment-to-moment gameplay.
- High attention to detail with the ability to communicate and directly implement precision refinements that take an experience from good to great.
- High confidence and comfort in the technical, aesthetic, and design aspects of gameplay and player-feel.
- Recent experience with direct implementation in the form of visual scripting, animation, or other individual contributions to action gameplay.
- Experience developing non-combat forms of action gameplay (driving, mounts, climbing, traversal, platforming, etc.)
- Experience leading multidisciplinary teams is a plus.
- Multiplayer combat design experience is a plus.
- Experience in UE4 or UE5 is a plus.
- Experience working with co-development partners is a plus.
- Full-time job with benefits.
- Role is on-site in Santa Monica, CA.
- Office is located near downtown Santa Monica – near metro and freeway.
Salary : $125,000 - $165,000