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Apple Inc. is hiring: Human Interface Animator/Motion Designer in Culver City

Apple Inc.
Culver, CA Full Time
POSTED ON 2/25/2025
AVAILABLE BEFORE 5/2/2025

Human Interface Animator / Motion Designer

The people here at Apple don’t just create products — they create the kind of wonder that’s revolutionized entire industries. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do, from amazing technology to industry-leading environmental efforts. Join Apple, as a Human Interface Animator / Motion Designer, and help us leave the world better than we found it.

Description

Apple’s Product & Design team is seeking an Animator / Motion Designer to work on consumer software applications for Apple Platforms. The ideal candidate has a solid foundation in all of the classic principles of animation and is a brilliant problem solver, quick study, self-starter, and excellent communicator with a passion for great design and the ability to achieve it. From brainstorming through implementation, the Animator / Motion Designer will work with members of the Product & Design team, as well as our engineering, marketing, and QA groups. We are looking for a candidate who is ready to and capable of taking software design to the next level. This specialized designer possesses the blend of animation, UI motion design, and 3D design skills.

Minimum Qualifications

  • 5 years experience in animation, motion graphics and 3D design
  • Strong foundation and understanding of all classic animation principles
  • Extensive expertise and proficiency in After Effects and Cinema 4D
  • Experience with Animation / Motion design in mobile UI
  • Outstanding written and verbal communication skills
  • Highly professional, with the ability to deliver solid work on tight schedules and work independently with little direction
  • Effective time management with an ability to spearhead multiple projects and work independently

Preferred Qualifications

  • Expertise in Maya
  • Expertise in Octane, Arnold, RedShift, or similar rendering engines
  • Experience with Nuke is a big plus
  • Experience with prototyping software like Principle, ProtoPie, or similar
  • Problem solver and quick study able to work cross-functionally with product designers, engineering, marketing and QA
  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $135,400 and $250,600, and your base pay will depend on your skills, qualifications, experience, and location.

    Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including : Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

    Note : Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

    Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

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    Salary : $135,400 - $250,600

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