SEEKING A TECHNICAL ARTIST WITH A SHIPPED TITLE USING GAEA TO UNREAL ENGINE WORKFLOW IN THEIR PORTFOLIO.
Seeking a highly technical Environment Technical Artist to develop procedural terrain pipelines in Unreal Engine and Gaea for Avalon . Focus areas include biome-specific heightmaps, terrain libraries, custom tools, master materials, world optimization, and advanced mathematical problem-solving for procedural systems .
Key Responsibilities
Gaea – Terrain Generation & Heightmap Library
- Develop biome-specific heightmaps using erosion models, noise layers, and flow maps .
- Use mathematical functions (Perlin, Voronoi, Fractal Noise, SDFs) to generate terrain features.
- Construct node-based terrain graphs for procedural landscape shaping.
- Export independent heightmaps as terrain brushes for Unreal Engine.
- Develop a structured heightmap library for modular world-building.
- Optimize heightmap resolution and tiling for seamless Unreal integration.
- Generate multi-layered terrain data (flow maps, masks, splat maps) for material blending and procedural foliage.
Unreal Engine – Terrain Integration & Tool Creation
Import and implement Gaea heightmaps using Unreal’s Landscape System .Develop custom Landmass Brushes for terrain sculpting.Create procedural terrain painting and sculpting tools using :Blueprints, Python scripting, and Material Functions .Math-driven procedural terrain deformation (using world position offsets, noise, and distance fields).Spline-based tools for roads, rivers, and pathways with real-time terrain deformation.Design custom mathematical graphs for procedural world generation (e.g., adaptive biome blending using slope, altitude, and curvature formulas).Develop automation tools for foliage, terrain asset placement, and procedural content generation (PCG).Optimize terrain performance by solving shader complexity and managing asset efficiency.Mathematical Problem Solving & Custom Graphs
Apply trigonometry, vector calculus, and procedural functions for terrain deformation and blending.Use signed distance fields (SDFs) and height-based interpolation for smooth terrain transitions.Develop parametric equations for spline-based world generation (e.g., dynamic road / path systems).Construct custom mathematical graphs for terrain layering, procedural world modifications, and biome blending.Solve technical challenges in heightmap scaling, resolution matching, and world tiling .Optimize world-building tools by balancing mathematical precision and computational efficiency.Custom Master Materials for Landscapes & Props
Create a Master Landscape Material with :Height-based blending and procedural shading using noise functions and flow maps.Dynamic tessellation, parallax occlusion, and Runtime Virtual Texturing (RVT) .Slope-aware materials using trigonometric functions for adaptive texture placement.Develop Master Materials for props with :Vertex painting and Material Parameter Collections (MPCs) .Mathematical blending techniques for scalable shading .Optimize materials for performance with efficient texture sampling and adaptive shader complexity.Level Optimization & World Partition
Implement and optimize World Partition for seamless world streaming.Configure HLOD settings to reduce performance overhead dynamically.Manage level streaming for memory and asset efficiency.Develop profiling tools for tracking draw calls, textures, and streaming performance.Optimize LOD transitions using mathematical distance functions for smooth terrain rendering.Reduce performance bottlenecks by balancing texture streaming, foliage culling, and procedural asset optimizations.Pipeline Development & Documentation
Develop a structured Gaea-to-Unreal terrain pipeline for efficiency and scalability.Write technical documentation detailing heightmap workflows, procedural tools, and mathematical solutions.Create video tutorials and guides for terrain tools and optimization techniques.Required Skills
Expert in Gaea (erosion modeling, heightmap generation, terrain masking, procedural graph construction).Advanced Unreal Engine 5 Landscape System knowledge (Heightmaps, Landmass Brushes, Layer Blending, World Partition).Strong mathematical foundation (vector calculus, trigonometry, noise functions, procedural algorithms).Proficient in Blueprints and Python for tool automation.Experience with Procedural Content Generation (PCG) for terrain and asset placement.Deep understanding of world streaming optimization (HLODs, Level Streaming, Performance Profiling).Ability to document and optimize world-building workflows .We are an E-Verify Employer
RANGE : 10-12K MO
6 Mo Contract
Minimum Requirements for Unreal Engine & Gaea (8K Maps & PCG Workflows) :
OS : Windows 10 64-bit or newerCPU : Quad-core Intel / AMD, 2.5 GHz (Recommended : 8-12 core, e.g., Ryzen 9 5900X)RAM : 48GB ramGPU : 3080 min specStorage : 50 GB free (Recommended : 1 TB NVMe SSD)This setup ensures smooth performance for large-scale maps and PCG workflows.
Contractors are required to have their own hardware for Job Listing to work for Avalon