Demo

TA : Gaea to Unreal Environment Technical Artist

AVALON
Orlando, FL Full Time
POSTED ON 3/6/2025
AVAILABLE BEFORE 6/6/2025

SEEKING A TECHNICAL ARTIST WITH A SHIPPED TITLE USING GAEA TO UNREAL ENGINE WORKFLOW IN THEIR PORTFOLIO.

Seeking a highly technical Environment Technical Artist to develop procedural terrain pipelines in Unreal Engine and Gaea for Avalon . Focus areas include biome-specific heightmaps, terrain libraries, custom tools, master materials, world optimization, and advanced mathematical problem-solving for procedural systems .

Key Responsibilities

Gaea – Terrain Generation & Heightmap Library

  • Develop biome-specific heightmaps using erosion models, noise layers, and flow maps .
  • Use mathematical functions (Perlin, Voronoi, Fractal Noise, SDFs) to generate terrain features.
  • Construct node-based terrain graphs for procedural landscape shaping.
  • Export independent heightmaps as terrain brushes for Unreal Engine.
  • Develop a structured heightmap library for modular world-building.
  • Optimize heightmap resolution and tiling for seamless Unreal integration.
  • Generate multi-layered terrain data (flow maps, masks, splat maps) for material blending and procedural foliage.

Unreal Engine – Terrain Integration & Tool Creation

  • Import and implement Gaea heightmaps using Unreal’s Landscape System .
  • Develop custom Landmass Brushes for terrain sculpting.
  • Create procedural terrain painting and sculpting tools using :
  • Blueprints, Python scripting, and Material Functions .
  • Math-driven procedural terrain deformation (using world position offsets, noise, and distance fields).
  • Spline-based tools for roads, rivers, and pathways with real-time terrain deformation.
  • Design custom mathematical graphs for procedural world generation (e.g., adaptive biome blending using slope, altitude, and curvature formulas).
  • Develop automation tools for foliage, terrain asset placement, and procedural content generation (PCG).
  • Optimize terrain performance by solving shader complexity and managing asset efficiency.
  • Mathematical Problem Solving & Custom Graphs

  • Apply trigonometry, vector calculus, and procedural functions for terrain deformation and blending.
  • Use signed distance fields (SDFs) and height-based interpolation for smooth terrain transitions.
  • Develop parametric equations for spline-based world generation (e.g., dynamic road / path systems).
  • Construct custom mathematical graphs for terrain layering, procedural world modifications, and biome blending.
  • Solve technical challenges in heightmap scaling, resolution matching, and world tiling .
  • Optimize world-building tools by balancing mathematical precision and computational efficiency.
  • Custom Master Materials for Landscapes & Props

  • Create a Master Landscape Material with :
  • Height-based blending and procedural shading using noise functions and flow maps.
  • Dynamic tessellation, parallax occlusion, and Runtime Virtual Texturing (RVT) .
  • Slope-aware materials using trigonometric functions for adaptive texture placement.
  • Develop Master Materials for props with :
  • Vertex painting and Material Parameter Collections (MPCs) .
  • Mathematical blending techniques for scalable shading .
  • Optimize materials for performance with efficient texture sampling and adaptive shader complexity.
  • Level Optimization & World Partition

  • Implement and optimize World Partition for seamless world streaming.
  • Configure HLOD settings to reduce performance overhead dynamically.
  • Manage level streaming for memory and asset efficiency.
  • Develop profiling tools for tracking draw calls, textures, and streaming performance.
  • Optimize LOD transitions using mathematical distance functions for smooth terrain rendering.
  • Reduce performance bottlenecks by balancing texture streaming, foliage culling, and procedural asset optimizations.
  • Pipeline Development & Documentation

  • Develop a structured Gaea-to-Unreal terrain pipeline for efficiency and scalability.
  • Write technical documentation detailing heightmap workflows, procedural tools, and mathematical solutions.
  • Create video tutorials and guides for terrain tools and optimization techniques.
  • Required Skills

  • Expert in Gaea (erosion modeling, heightmap generation, terrain masking, procedural graph construction).
  • Advanced Unreal Engine 5 Landscape System knowledge (Heightmaps, Landmass Brushes, Layer Blending, World Partition).
  • Strong mathematical foundation (vector calculus, trigonometry, noise functions, procedural algorithms).
  • Proficient in Blueprints and Python for tool automation.
  • Experience with Procedural Content Generation (PCG) for terrain and asset placement.
  • Deep understanding of world streaming optimization (HLODs, Level Streaming, Performance Profiling).
  • Ability to document and optimize world-building workflows .
  • We are an E-Verify Employer

    RANGE : 10-12K MO

    6 Mo Contract

    Minimum Requirements for Unreal Engine & Gaea (8K Maps & PCG Workflows) :

  • OS : Windows 10 64-bit or newer
  • CPU : Quad-core Intel / AMD, 2.5 GHz (Recommended : 8-12 core, e.g., Ryzen 9 5900X)
  • RAM : 48GB ram
  • GPU : 3080 min spec
  • Storage : 50 GB free (Recommended : 1 TB NVMe SSD)
  • This setup ensures smooth performance for large-scale maps and PCG workflows.

    Contractors are required to have their own hardware for Job Listing to work for Avalon

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