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Senior Game Writer Job at Avature in Kirkland

Avature
Kirkland, WA Full Time
POSTED ON 2/14/2025
AVAILABLE BEFORE 5/6/2025

Locations : Kirkland, Washington, United States of America

Role ID

208121

Worker Type

Regular Employee

Studio / Department

Flexible Work Arrangement

Off Site

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel’s Black Panther. Join us to pursue your passion to build unique, groundbreaking, and inclusive games that will empower players to create incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful, and diverse team as we are looking for a Senior Game Writer to join our team.

Reporting to the Design Manager, you will play a crucial role in defining the narrative voice of our games. You will craft compelling text, dialogue, and cutscenes to bring our players’ stories to life, ensuring they are deeply integrated with the game's world and mechanics. This position requires close collaboration with writers, designers, VO directors, and cross-discipline collaborators to deliver a world-class narrative experience.

Responsibilities

  • Character Ownership : Be the primary writer for specific characters in our story. Research their previous portrayal in our IP as well as real-world analogues. Develop their arcs and define their perspectives on the key themes of our game. Support voice casting and external writers as well as art and combat teams collaborating on or representing your characters.
  • Creative Authenticity : Tell truthful and resonant stories that fit within the IP and creative vision. Work with a team of fellow writers to identify elements of plot or characterization that feel false, flat, or stereotyped, and replace them with stronger choices. Speak from experience where you can; where you can’t, bring research and empathetic imagination.
  • Commitment to the Strengths of Procedural Narrative : Treat the procedural narrative system as a source of prompts, inviting you to explore your character from many angles. Maintain a consistent, distinctive persona across a large number of lines. Work with designers to identify the emergent gameplay situations that would have the greatest impact on your characters, and craft scenes that will reward the player for reaching these points.
  • Culture of Feedback : Give and receive feedback openly and respectfully. Listen to what people are saying about their experiences with the game, even when they are not able to identify the fix. Make the most of the guidance offered by external consultants and subject-matter experts.

Required Qualifications

  • Proven Experience : 5 years of experience in a professional narrative role, ideally on projects where player choice had a significant effect on story outcomes. Comfort working with spreadsheets, diagramming tools, or game development engines.
  • Expertise in Narrative Craft : A portfolio that showcases distinctive character voices, emotionally compelling conflicts, and the ability to write with humor and a range of tones.
  • Collaboration and Responsiveness : A proven track record of effective collaboration within a multidisciplinary team, with the ability to adapt and respond to innovative narrative designs and directions set by the Principal Narrative Systems Designer. Experience in working with both internal and external partners to integrate and execute narrative innovations.
  • Understanding of Procedural Narrative : Knowledge of procedural and emergent narrative techniques, with a focus on crafting stories that dynamically adapt to player decisions and actions. Familiarity with game development tools and systems that support procedural storytelling is preferred.
  • Communication : Excellent communication skills, with the ability to articulate complex narrative concepts and feedback to both technical and non-technical team members.
  • Familiarity with Marvel, Black Panther or with the culture of an African country : Welcome.
  • We encourage you to apply, even if you don't match every qualification listed above. Let us know why this role appeals to you, why you will be great, what unique perspectives you will bring, and which requirements will challenge you to grow.

    COMPENSATION AND BENEFITS

    The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

    BASE SALARY RANGES

  • Washington (depending on location e.g. Seattle vs. Spokane)
  • 115,700 - $163,100 USD

    In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical / dental / vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

    About Electronic Arts

    We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

    We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

    Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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    Salary : $115,700 - $163,100

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