What are the responsibilities and job description for the Generalist Engineer position at Blind Squirrel Games?
At Blind Squirrel Games, making great games is only the beginning. Blind Squirrel Games is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, our people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our Squirrels. Depending on the needs of the project, we operate as a hybrid-remote studio, allowing our developers the flexibility to crush milestone goals at the studio or within the comfort of their own home.
Blind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels. We currently have studio locations in Irvine, California; Austin, Texas; and Auckland, New Zealand.
Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. We champion individuals who have demonstrated they have the grit necessary to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us, diversity isn't a metric—it's a must!
This is a full-time hybrid position based in Austin, TX, with an onsite requirement of three days per week.
The salary range being considered for this role is $93,000-$110,000. The specified salary range pertains to Southern California, and the actual amounts may differ based on experience, performance, and location. These salary ranges do not apply to locations outside the United States.
Generalist Engineers at BSG…
You've familiarized yourself with the ins-and-outs of game development through professional and/or independent work and are confident in your understanding of the Engineering pipeline. You have a solid programming skillset but are ready to challenge yourself by starting to take on more responsibilities and larger projects within your specialization. While you may have dabbled in various roles early in your career, you've now honed your focus and are dedicated to advancing as a Generalist Engineer
You are collaborative, open-minded, and maintain a positive disposition. You can take direction and feedback well, aren't afraid to ask questions, and appreciate the value of working autonomously.
Role And Responsibilities
Blind Squirrel Games (BSG) is looking for a Generalist Engineer to join us for an upcoming project!
Supported by Senior and Lead Engineers, the Generalist Engineer will solve tough technical challenges in a high-energy environment with experienced industry leaders and a highly collaborative team.
As a Generalist Engineer at BSG, you will contribute to the project by creating high-performance, robust, maintainable code in a cross-platform environment and extending existing systems to meet long-term development needs.
The ideal candidate for this role has experience in physics and simulation concepts for action-adventure games and can translate a thorough understanding of C into efficient and optimized game code that meets project expectations and deadlines.
Responsibilities
Notice to Job Applicants that certain personal information is collected as a part of this application process and submission of your application is considered your acknowledgment that you have read and understand our policies applicable to such process and consent to the collection and processing of your personal information in accordance with our Privacy Policy. To review our policies, please visit our [website] and click [“Privacy”].
Blind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels. We currently have studio locations in Irvine, California; Austin, Texas; and Auckland, New Zealand.
Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. We champion individuals who have demonstrated they have the grit necessary to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us, diversity isn't a metric—it's a must!
This is a full-time hybrid position based in Austin, TX, with an onsite requirement of three days per week.
The salary range being considered for this role is $93,000-$110,000. The specified salary range pertains to Southern California, and the actual amounts may differ based on experience, performance, and location. These salary ranges do not apply to locations outside the United States.
Generalist Engineers at BSG…
You've familiarized yourself with the ins-and-outs of game development through professional and/or independent work and are confident in your understanding of the Engineering pipeline. You have a solid programming skillset but are ready to challenge yourself by starting to take on more responsibilities and larger projects within your specialization. While you may have dabbled in various roles early in your career, you've now honed your focus and are dedicated to advancing as a Generalist Engineer
You are collaborative, open-minded, and maintain a positive disposition. You can take direction and feedback well, aren't afraid to ask questions, and appreciate the value of working autonomously.
Role And Responsibilities
Blind Squirrel Games (BSG) is looking for a Generalist Engineer to join us for an upcoming project!
Supported by Senior and Lead Engineers, the Generalist Engineer will solve tough technical challenges in a high-energy environment with experienced industry leaders and a highly collaborative team.
As a Generalist Engineer at BSG, you will contribute to the project by creating high-performance, robust, maintainable code in a cross-platform environment and extending existing systems to meet long-term development needs.
The ideal candidate for this role has experience in physics and simulation concepts for action-adventure games and can translate a thorough understanding of C into efficient and optimized game code that meets project expectations and deadlines.
Responsibilities
- Create high-performance, robust, maintainable code in a cross-platform environment.
- Evaluate existing technology architectures.
- Extend existing systems to meet long-term needs of ongoing development.
- Integrate physics engines and simulate realistic behaviors for game objects.
- Implement animation blending, state machines, and IK systems for character animation.
- Apply linear algebra concepts for tasks such as collision detection, ray tracing, and matrix transformations.
- Utilize trigonometric functions for tasks like camera movement, projectile trajectories, and character movement.
- Design and implement efficient data structures for storing game objects, scenes, and AI behavior trees.
- Develop server-side systems for handling player interactions, game state synchronization, and anti-cheat measures.
- Implement client-server communication protocols and network prediction techniques.
- Develop strategies for compensating network latency in multiplayer games.
- Implement rendering pipelines, shaders, and post-processing effects using graphics APIs like DirectX, Vulkan, and OpenGL.
- Design and implement AI behavior trees, decision-making algorithms, and sensory systems for NPCs.
- Use debugging tools like PIX, RenderDoc, and Visual Studio to diagnose and fix issues in game code and assets.
- Analyze core dumps and crash reports to identify memory leaks, null pointer dereferences, and other runtime errors.
- Profile and optimize CPU, GPU, and memory usage to maintain target frame rates and minimize load times.
- Optimize rendering techniques and shaders for different hardware configurations and rendering APIs.
- Design and implement asset pipelines for importing, processing, and exporting game assets.
- Work with external development partners.
- Adhere to team coding standards and practices.
- Work independently and report to a manager.
- Other relevant duties and responsibilities as assigned to help complete company or department objectives.
- Bachelor’s degree in Computer Science or a similar field or equivalent professional experience.
- 2 years of industry experience.
- Credited on at least one AAA title as a programmer.
- Fluent in C/C .
- Familiar with C#, HTML, Java, or HLSL/GLSL.
- Solid understanding of multi-threaded programming.
- Effective communicator in a team-oriented environment.
- Experience with the current PC development process.
- Familiar with contemporary engines and platforms.
- Knowledge of physics and simulation concepts.
- Experience with animation systems, including motion capture data integration and procedural animation techniques.
- Strong understanding of linear algebra and trigonometry for game development.
- Proficiency in designing and optimizing data structures and algorithms.
- Familiarity with server and multiplayer functionality concepts, including latency compensation strategies.
- Skilled in graphics programming and optimization techniques.
- Expertise in AI programming and debugging tools.
- Proficiency in analyzing core dumps and implementing crash reporting systems.
- Experience with performance optimization concepts and tools like NVIDIA Nsight and AMD GPU PerfStudio.
- Knowledge of pipeline development and automation using scripting languages like Python and PowerShell.
Notice to Job Applicants that certain personal information is collected as a part of this application process and submission of your application is considered your acknowledgment that you have read and understand our policies applicable to such process and consent to the collection and processing of your personal information in accordance with our Privacy Policy. To review our policies, please visit our [website] and click [“Privacy”].
Salary : $93,000 - $110,000