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Principal Visual Development Artist - Temp (SFD / Cinematics) Job at Blizzard En

Blizzard Entertainment in
Irvine, CA Temporary
POSTED ON 2/5/2025
AVAILABLE BEFORE 5/5/2025

Principal Visual Development Artist - Temp (SFD / Cinematics) (Finance)

Team Name : Creative Development

Job Title :

Principal Visual Development Artist - Temp (SFD / Cinematics)

Requisition ID : R024719

Job Description :

Blizzard is seeking a Principal Visual Development (Visdev) Artist to join its visual development team. The Principal Visdev Artist will play a crucial role in establishing the overall look of cinematic concepts for asset development, design, and illustration for an unannounced title, as well as other various projects as required.

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA. However, we understand each person's circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.

This role is a 6-month temporary position.

What You Bring to the Table

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities :

  • Work with Supervisors, Art Directors, Cinematic Directors, and, as required, Game Team counterparts
  • Interpret briefs / descriptions by concepting environments, props, and other various assets through traditional and 3D, and generative AI tools, as needed.

Minimum Requirements

Experience

  • Minimum of 10 years of extensive film / tv and / or industry experience
  • Proven experience creating digital art in a professional environment
  • Experience in graphic design, fine arts, and 2D / 3D modeling
  • Experience collaborating with producers and directors to create visuals that meet the specific requirements of the project
  • Knowledge & Skills

  • Strong foundational skills including anatomy, color theory, composition, etc.
  • Familiar with the distinctive visual style of Blizzard's IPs
  • Incorporate 3D problem-solving into your concept design process, including working with others' models to modify, render, and composite them to communicate the best solutions
  • Create high-quality concept art for characters and environments, ranging from loose exploration sketches to fully rendered designs
  • Strong understanding of figure sculpting and color blending
  • Expert knowledge of Photoshop, Illustrator, and Z Brush
  • Able to understand and address requests for revisions; also, able to anticipate requests and work in a proactive manner under minimal supervision
  • Key Attributes

  • Exercise discernment in interactions with teammates and stakeholders and are trusted to represent the team with artistic and professional excellence
  • Self-motivated, strong interpersonal skills, with a professional and collaborative attitude, working with a diverse range of personalities
  • A passion for Blizzard games and a willingness to work with others to create outstanding art
  • Extra Points

  • 3D software experience, such as Blender, Maya, or 3D Studio Max
  • Significant experience in the Visual Development processes for animation, VFX, or gaming
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