What are the responsibilities and job description for the Senior Technical Artist, Performance Job at Blizzard Entertainment in in Irvine position at Blizzard Entertainment in?
Senior Technical Artist, Performance (Finance)
Team Name : Unannounced Project
Job Title :
Senior Technical Artist, Performance
Requisition ID : R024841
Job Description :
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Senior Technical Artist to help us craft a new, unannounced game for Blizzard. As a key member of the development team, you will be responsible for supporting and optimizing art production through technical and artistic expertise. You understand how to effectively problem solve, innovate, and collaborate to monitor and address performance problems that arise. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.
This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA or Albany, NY.
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities :
- Work alongside programmers to validate asset creation practices and monitor game performance metrics through profiling, captures, and pipelines.
- Address all aspects of performance in a hands-on manner such as : collision, texture practices, mesh construction and UVs, shader performance, overdraw issues, and more.
- Mentor the team around you to ensure art is technically compliant and performant.
- Directly contribute to establishing and improving artist workflows.
- Be a force multiplier providing technical support for a small team of artists and designers.
- Remain current on industry trends including advancement in commercial game engines and workflow efficiencies.
- Proactively identify risks and propose solutions that bridge the gap between engineering and art.
Minimum Requirements
Experience
Knowledge & Skills
Key Attributes
Extra Points
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including :
In the U.S., the standard base pay range for this role is $80,800.00 - $149,400.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
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Salary : $80,800 - $149,400