What are the responsibilities and job description for the Technical Artist III position at Bluberi Gaming USA Inc?
Headquartered in Las Vegas and backed by more than 25 years of industry experience, Bluberi is an inventive company that is dedicated to developing and delivering the highest quality casino gaming experience to players and operators. Our team is comprised of seasoned, multi-talented innovators who are focused on bringing gaming to life with entertaining games and high-performing cabinets.
Do you have the right skills and experience for this role Read on to find out, and make your application.
About the Team :
Pi Studio in Reno is responsible for the development of entertaining land-based slot machines. The studio is part of Bluberi's R&D department, which includes other artists teams in the US and Canada. Our artist team is comprised of enthusiastic and experienced professionals across multiple disciplines including mathematics, visual arts, software engineering, game design, audio engineering, and quality assurance.
SUMMARY :
Collaborate with artists, engineers and the rest of the game development team, effectively implementing completed art assets. Liaison between art and engineering teams, facilitating seamless asset integration and championing optimal performance and efficiency in a game’s final visual assets.
ESSENTIAL DUTIES AND RESPONSIBILITIES :
Essential Duties and Responsibilities include but are not limited to the following :
- Verify that game assets meet technical requirements.
- Key support for engineering development by updating and modifying artwork to meet technical requirements in a timely and efficient manner.
- Possess a strong understanding of game engines, pipelines, and processes.
- Proven experience in several of the following : lighting, shading, VFX, environments, characters, physically based rendering (PBR), and content management & optimization.
- Be meticulous and organized in the approach to the tasks, files, and storage of the material.
- Strong knowledge in Unity, Adobe Suite, and 3D software (3DS Max, Maya, Zbrush, etc.).
- Excellent troubleshooting skills and the ability to solve problems creatively.
- Ability to make and ship art to engineering specifications.
- Able to give effective critiques and take feedback & criticism.
- Ability to adapt, learn quickly and work in a fast-paced environment.
- Be a guidance resource for the development of new art team members when needed.
REQUIRED SKILLS AND EXPERIENCE :
PHYSICAL DEMANDS :
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