What are the responsibilities and job description for the Unreal Engineer position at Boston Technology Corporation?
Unreal Engine Developer
St Louis, MO/Dallas/Fort Worth, TX or Broken Arrow (Tulsa), OK/ onsite
Job Description
Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal
engine.
Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual
realism, and long-term maintainability. Contribute to subsystems including rendering, shading, lighting,
load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display
interfaces, and more. Provide guidance on estimation, scheduling, and software architecture decisions.
The team is agile and multi-disciplinary. The position incorporates all facets of software development from
communication, requirements assessment, research, design, development, testing, integration, peer
review, documentation, maintenance, and end user support.
Minimum skills required:
• Unreal engine developer experience - minimum 5 years
• C programming
• Game or graphics programming: e.g., OpenGL, Direct3D, HLSL, GLSL
• Software architecture and object-oriented design
• Data structures and algorithms
Technical Experience in any of the following areas is a plus:
• Strong mathematics capability – matrix algebra, projective geometry, vector math, etc.
• Game development
• STL and/or Boost libraries and data structures
• Design patterns and/or multi-threading experience
• MS Visual Studio
• Python or other scripting experience
• Reading and using technical specifications
• Lean/Agile software development
• Multispectral sensors, night vision and/or radar systems
• Geographic information systems (GIS)
• Atlassian product experience: e.g. Jira, Confluence, Crucible