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Level Designer Job at CD Projekt RED in Boston

CD Projekt RED
Boston, MA Full Time
POSTED ON 2/25/2025
AVAILABLE BEFORE 5/22/2025

Job Description

CD PROJEKT RED

is looking for an experienced, talented and creative

Level Designer

to join our team to work on Project Orion : The sequel to Cyberpunk 2077! Help us bring our ambitious vision of this vibrant open world RPG to life while pushing the bar for narrative-driven experiences ever higher!

You will be responsible for pitching, planning and implementing location blockouts with a focus on melding narrative with compelling and multifaceted gameplay. Level designers will be working in editor with existing meshes and tools, ensuring their cohesive placement and connection to other content within an open-world while also creating and balancing memorable encounters that will thrill and excite our players. If you are ready to take on such a challenge, don’t hesitate to apply! : )

Daily Responsibilities

Designing, prototyping, iterating on and polishing in-game levels, including level geometry, enemy encounters and other gameplay elements, using our proprietary tools and Unreal Engine 5.

Crafting unique spaces where gameplay flow and visual composition form memorable experiences.

Developing and working within predefined level metrics.

Working closely with the lead level designer and other team members to ensure created levels contribute to and enhance the gameplay and game narrative.

Working with your lead to grow and mentor less experienced members of the Level Design team through Orion’s development.

Proactively suggesting improvements to gameplay systems and principles, while remaining receptive to the feedback of others.

Qualifications : Qualifications

At least 5 years’ experience as a Level Designer or in a similar role.

Experience with game editors, Unreal Engine, and / or 3D packages.

Extensive knowledge of current titles, specifically in the Action / RPG genre with an emphasis on FPS gameplay, as well as works of art, such as movies, architecture or visual arts, to be used as reference for crafting and communicating original ideas.

Excellent understanding of level design fundamentals and the role of level design in the overall player experience.

Proactive problem-solving skills and an ability to effectively communicate solutions, as well as own and drive topics independently.

Ability to create map layouts on all stages – from simple drawings to fully functional levels in at least one of the existing game engines.

Ability to use all elements of the game world, including level geometry, texturing, lighting, sound and VFX to craft unique player experiences.

Excellent communication skills & proven ability to work within a team.

Additional Information

This job requires working in Boston, US.

Working mode : in-office in a hybrid or full-time capacity.

Health & Well-being

Company paid medical healthcare (dental vision & mental).

Paid Leave — 20 days of holiday for every team member per year (26 days after two years).

No dress-code — we like to keep it casual.

401K with employer matching.

Gym Membership Reimbursement.

Perks & Professional Growth

Flexible working hours.

Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!

Merch — gifts for newborn rebels and regular chances to nab some cool swag!

A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.

Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you have observed any irregularities in our recruitment process please clickhere to report them.

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