What are the responsibilities and job description for the VFX Artist Job at Darco International Inc in City of Daşşak position at Darco International Inc?
Responsibilities :
Creation of Visual effects using Unreal 5 and a variety of technical approaches, matching the visual style of the game.
Creation of most of the required VFX assets (meshes, textures, flow maps, image sequences, vertex animations, etc.).
Communicate well with designers to collect all relevant information for the effect creation.
Work together with VFX Lead, Tech Art and Code to ensure the highest quality and best performance for effects.
Follow through with an effect and keep it on the radar until it is fully implemented and working as intended.
R&D for the effect pipeline – new tricks and techniques.
Work on further improvements and customization of our existing effects toolset (e.g., helping to build a library of useful material functions, Niagara module, VFX blueprints, etc.).
Qualifications & Skills :
2 years’ experience as a VFX artist in a studio (we are flexible regarding the experience depending on the quality of the portfolio, delivered test task and interviews).
Experience with Unreal 5 (Niagara, Blueprints, etc.).
Experience with Realtime VFX, understanding the obstacles and challenges.
Ability to create custom shaders and post effects.
Inquisitive mindset and creative approach to work : capable of creating effects in a constrained environment (project-specific performance requirements, amount of emitters and particles, etc.).
Organized and responsible workflow to maintain file hygiene.
Excellent communication skills and proven ability to work within a team.
Pluses :
Experience with video visual effects software particles, e.g., Adobe After Effects.
Basic programming or scripting skills.
Passion to grow your skillset and to include a variety of techniques into your effects (e.g., metaballs, fluid simulation, morphing, complex particle behavior, etc.).
Willingness to invest in tools design, further development, and documentation (sending your requests to the tools code team).
General CG artistic skills, such as animation, camera work, and hand drawing skills.
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