What are the responsibilities and job description for the Generalist Artist position at Disney?
Generalist Artist
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Job Summary:
We are looking for a Generalist who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great filmmaking that define ILM
Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork.
What You’ll Do
Create original 2D and 3D content that may comprise part or all of an environment
Create multiple types of mattes from simple to moderately difficult and allocate details based on the shot and feedback
Create high quality computer graphics within a shot using a variety of software programs, work under the general supervision of senior level artists and Generalist Supervisors, and dial in the look of the element before handing to final comp
Participate in team reviews of work under development
Mentor Apprentice and Jr. Artists and be able to assist them with their shots
Meet defined milestones within a timeline by attending dailies and participating in creative problem solving
Create maps in 2D and set up basic shaders for look development
Create basic lighting setups in complex shaders that look convincing and render efficiently
Source suitable reference materials for required assets
Special projects as needed
What We’re Looking For
At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education
Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR, proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
Demo reel required
High level of problem solving or creative thinking skills
Must have extensive knowledge of Matte Painting techniques
Strong English communication skills
Fluent in Houdini
Fluent in 3dsmax, Maya, Photoshop or similar
Fluent in Vray or MRay or similar ray trace renderer
Comparable software experience considered
Demonstrated ability to quickly pick up new software
Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion
Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.
JoinILM
The hiring range for this position in San Francisco, CA is $105,400 to $134,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
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Salary : $105,400 - $134,900