Demo

Senior Technical Artist (Character) - The Sims

Electronic Arts EA
Redwood, CA Full Time
POSTED ON 3/10/2025
AVAILABLE BEFORE 6/10/2025
  • Country : Canada
  • Role ID

    201403

    Worker Type

    Regular Employee

    Studio / Department

    Maxis

    Flexible Work Arrangement

    Hybrid

    Description & Requirements

    Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

    Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

    Teams are building the next generation game and creative platform, Project Rene and reimagining The Sims that players know and love with even more new ways to play. We're excited you're interested to learn more about how you can join our team and dream big.

    You will be reporting to the Senior Technical Art Director.

    Location : Vancouver (Hybrid three days / week onsite studio)

    As a Character Technical Artist at Maxis, you will collaborate with Art & Animation Leads, Technical Artists, and Engineers across the studio and EA, to push the boundaries of character technology. The model applicant is passionate about character development, exploring new technologies, and implementing modern game production solutions for existing and new IPs.

    Responsibilities :

    • Collaborate with Art & Animation Directors, Engineers, Character & Animation Leads to achieve look development, content pipeline, and runtime implementation goals.
    • Create character look development prototypes, applying latest technologies to aesthetic and performance goals.
    • Collaborate with technical directors to define character performance requirements, diagnose, profile, and manage content costs.
    • Help develop a technical character pipeline from Maya to Unreal.
    • Firefight production issues, investigating urgent issues and resolving roadblocks.
    • Collaborate with teams across the studio and EA to improve character development practices and pipelines.
    • Create solid documentation and training material.
    • Qualifications :

    • Production experience in Unreal Editor with a focus on character pipelines, including skeletal mesh actors, rigs & animations workflows, blueprints.
    • Understanding of human and creature anatomy, proportion, silhouette, & topology and techniques to create foundational models and textures.
    • 5 years of experience of Maya and industry leading tools for character development (Zbrush, Marvelous Designer, Marmoset Toolbag, etc).
    • Proficiency in Unreal Materials with a focus on character look development.
    • Fundamentals in PBR and proficiency in Substance Designer and Painter workflows.
    • 1 years of experience with runtime dynamics Cloth & Hair and related authoring techniques.
    • 1 years of experience designing and overseeing large character part systems.
    • Proficiency in Python, Mel, and developing and maintaining artists production tools.
    • Bonus Qualifications :
    • Experience developing and maintaining Maya riggs for game characters.
    • Experience developing for console hardware (XB1 / XBX / PS4 / PS5).
    • COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

    • 115,100 - $161,200 CAD
    • In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI / QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental / adoption leave), extended health / dental / vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

      About Electronic Arts

      We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

      Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

      J-18808-Ljbffr

    Salary : $115,100 - $161,200

    If your compensation planning software is too rigid to deploy winning incentive strategies, it’s time to find an adaptable solution. Compensation Planning
    Enhance your organization's compensation strategy with salary data sets that HR and team managers can use to pay your staff right. Surveys & Data Sets

    What is the career path for a Senior Technical Artist (Character) - The Sims?

    Sign up to receive alerts about other jobs on the Senior Technical Artist (Character) - The Sims career path by checking the boxes next to the positions that interest you.
    Income Estimation: 
    $103,927 - $151,388
    Income Estimation: 
    $140,241 - $201,367
    Income Estimation: 
    $85,588 - $121,698
    Income Estimation: 
    $83,758 - $120,604
    Income Estimation: 
    $107,234 - $139,779
    Income Estimation: 
    $65,415 - $88,333
    Income Estimation: 
    $83,758 - $120,604
    Income Estimation: 
    $85,588 - $121,698
    Income Estimation: 
    $107,234 - $139,779
    Income Estimation: 
    $140,241 - $201,367
    Income Estimation: 
    $53,176 - $65,876
    Income Estimation: 
    $65,700 - $87,740
    Income Estimation: 
    $61,481 - $94,767
    Income Estimation: 
    $65,415 - $88,333
    View Core, Job Family, and Industry Job Skills and Competency Data for more than 15,000 Job Titles Skills Library

    Job openings at Electronic Arts EA

    Electronic Arts EA
    Hired Organization Address Redwood, CA Full Time
    Content Summary : Lead Media Buyer at Redwood City, for Electronic Arts EA Locations : Redwood City, California, United ...

    Not the job you're looking for? Here are some other Senior Technical Artist (Character) - The Sims jobs in the Redwood, CA area that may be a better fit.

    Technical Artist

    VirtualVocations, Fremont, CA

    Technical Artist

    Luma AI, Palo Alto, CA

    AI Assistant is available now!

    Feel free to start your new journey!