What are the responsibilities and job description for the Remote Environment Artist Job at Half Mermaid in New York position at Half Mermaid?
Content Summary : Remote Environment Artist at New York, for Half MermaidWe are looking for an experienced and talented Senior Environment Artist to join the development effort on our exciting new game “Project D.”The project is a third person horror game with experimental narrative, a return to the genre that Sam previously explored with Silent Hill : Shattered Memorie s. Candidates with experience of shipping a third person Unreal title on console are preferred. We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen. You will be joining the project during early development and setting the tone to establish the game's world.This is a full-time contractor position on a remote team. Our studio is based in Brooklyn, NY and occasional travel to New York City may be required. Because of the collaboration with our Art team, European time zones are preferred .Applicants from traditionally marginalized identities within the game industry are highly encouraged to apply. Half Mermaid Productions does not discriminate on the basis of race, color, religion, gender, gender expression, age, national origin, disability, marital status, sexual orientation, or military status.If you have any questions or encounter any issues using our job application form, please email jobs@halfmermaid.co.ResponsibilitiesWork closely with the Lead Artist and Creative Director to create a complex, rich, and immersive world.Working closely with other departments (Code, Level Design, Animation) to ensure that all technical requirements of the game are adhered to.Sourcing and organizing appropriate reference material.Working from concept art and / or reference to create both unique and modular high quality game-ready 3D assets.Helping to develop efficient pipelines to streamline asset production and world building.Ensure assets are appropriately optimizing from the target platforms.Working with external partners as well as our internal team to help mentor and ensure a consistent style and quality is maintained.Troubleshooting and problem solving when required.Required Skills : A love of narrative-based games and a passion for environmental story-telling!Remote work requires a proactive attitude, a high level of self-motivation, great communication skills and the ability to self-organizePrevious experience in a professional game development environment, with at least one shipped Unreal productA high level of written and spoken English.Portfolio demonstrating strong examples of : 3D modeling and texturing (real world assets preferred)PBR material pipelinesModular asset construction and world buildingStrong lighting skillsExamples of your workflow stages from start to finishExpert proficiency in : MayaZbrushSubstance PainterPhotoshopUnreal EngineNice-to-Have Skills : Good understanding of current production processesSome knowledge of Substance DesignerTraditional Art / Graphic Design abilitiesGood understanding of material creation and editingGood technical understanding of current UE5 tech, such as : Nanite, Lumen, PCG, Chaos, etc.Knowledge of additional techniques such as photogrammetryExperience working with external partnersAdditional Details : Studio : Brooklyn, NYCategory : ArtType : ContractorMin. Experience : Senior LevelSalary : $80,000 - $110,000-
Salary : $80,000 - $110,000