What are the responsibilities and job description for the Technical Artist - Digital position at HASBRO DEUTSCHLAND GmbH?
Technical Artist - Magic the Gathering : Arena At Wizards of the Coast, we connect people around the world through play and imagination. From our genre-defining games like Magic : The Gathering and Dungeons & Dragons to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!
If you want to know about the requirements for this role, read on for all the relevant information.The
Magic the Gathering : Arena team
is seeking an experienced, proactive technical artist to support the game for both PC and Mobile platforms. Tech Art’s goal is to empower artists to achieve their vision, while meeting the performance requirements of our game and hitting production landmarks. You will implement artist tools and automate workflows in an established studio pipeline. You will be responsible for prototyping new art features and art workflow tools, and supporting artists reach the excellent visual bar set by the paper product, all while ensuring our games run as smooth as possible for our dedicated players.What You'll Do :
Troubleshoot technical issues with Unity, Maya, and the asset pipelineImplement assets in Unity and test functionalityBuild rigs and skin meshesSupport and consult with character artists and animators during the rigging processDevelop and maintain Unity behavior scripts in C#Write and maintain tools in C# and PythonCollect and communicate technical dependencies required by features in the concept phaseCollaborate on developing art processes and pipeline strategies for asset creation and organizationCommunicate regularly with producers to help plan and prioritize tasksMaintain and improve shaders as neededMeasure performance on assets and identify potential improvementsWhat You'll Bring :
3 years in game development using Maya and Unity or equivalent experiencePrior experience shipping AAA game titlesWorking knowledge of concepts in digital 2D / 3D, both in content creation and in engineArtist tool creation using Python / PyMEL for MayaA hands-on, solid understanding of C# in UnityStrong understanding of rendering and shaders such as CG / HLSLStrong creative problem-solving skillsIn-depth technical proficiency with UnityUnderstanding of animation / rigging workflows and state-machinesSelf-managing, good communication, and collaborativeStrong knowledge of character kinematics, deformations, and topology.Highly proficient in character rigging and skinningStrong 3D and / or animation backgroundNice to Have :
Experience working with mobile games and pipelinesArtistic foundation and knowledge of anatomyHave shipped a AAA PC or mobile game as a technical artistSkill in one or more related art fields, especially VFXCompensation Range, Currency USD :
Starting Pay Range : $90,700Pay Range End : $170,400We are an Equal Opportunity / Affirmative Action EmployerThe above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.In compliance with local law, we are disclosing the compensation range for this role. The range listed is just one component of Wizards of the Coast’s total compensation package for employees. Employees may also be eligible for annual and long-term incentives. In addition, Wizards of the Coast provides a variety of benefits to employees.
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Salary : $90,700 - $170,400