What are the responsibilities and job description for the Industrial Light & Magic Modeling Artist Intern, Summer 2025 position at Industrial Light & Magic?
Job Summary :
About the Role & Program :
We’re on a mission : building the future. We’re working in this crazy-fun, hybridized fusion of entertainment where exceptionally high-end (previously pre-rendered) environment art meets interactive, immersive stories. That spectacular mash-up results in unparalleled real-time worlds where we endeavor to raise the bar for experiences and visuals as high as possible. As if making compelling movies and games wasn’t hard enough in isolation! Don’t get us wrong, we’re not complaining about the challenges. That’s literally why we come to work : It is our great fortune to stand at the crossroads - unconstrained by a specific title or universe - in a collaborative, highly creative, and highly technical work environment. If that sounds interesting, jump in.
ILM Immersive produces premium, story-based immersive entertainment experiences for the following real-time rendered platforms : Immersive Cinema, Virtual Reality, Mixed Reality, Theme Parks & New Media. The ILM Immersive Environment Art Intern will utilize fine art and technical art skills to contribute to the production of experiences by creating environment, prop, and VFX assets and supporting technical pipeline segments (asset cleanup, file management, tools scripting) while learning the unique workflow of creating content for emerging platforms.
What You Will Do :
On any given day, you might :
- Help process / optimize art assets for efficient use in game engine.
- Under the supervision of asset artists : create models, textures, material setups / UV layouts, and some look development for characters, environments, and / or prop assets, including LODs.
- Learn real-time art workflow in the immersive experience production context.
- Learn features / functions in Unreal Engine 5 and third-party tools. Create art examples using these tools and create compelling presentations showing findings and results.
- Setting up and organizing project files, including cleaning up references and folders to comply with established protocols.
- Under the supervision of senior artists, gain experience in : Unreal 5 plug-ins Shaders Immersive development workflows
Required Qualifications & Skills :
Please apply if you have :
Preferred Qualifications & Skills :
It would also be great if you have / are familiar with :
Education :
Eligibility Requirements & Program Information :
Additional Information :
The pay rate for this role in San Fransisco, CA, is $35.00 per hour. Select benefits may be provided as part of the compensation package, such as medical, financial, and / or other benefits, dependent on the level and position offered. To learn more about our benefits, visit : https : / / / benefits.
Salary : $35