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Character FX Artist Job at Insomniac Games in California

Insomniac Games
California, MO Full Time
POSTED ON 2/5/2025
AVAILABLE BEFORE 4/28/2025

CONTRACT ROLE

Insomniac is looking for a Character FX Artist. In this role you will be responsible for creating character setups and simulating anatomy, cloth, and hair for both offline and real-time applications, and utilizing shot-specific finaling techniques. If this is the opportunity you have been looking for, please read on :

Essential Duties and Responsibilities include the following :

  • Works under guidance to create high quality simulation set-ups that contribute to the realization of successful game characters and cinematic sequences.
  • Creates character simulations for multiple types of character features and may have in-depth skills in one area (e.g., hair or cloth or muscle deformation).
  • Communicates effectively with project Lead to ensure progress is correctly reported and tracked in the Jira database, and deliverables are completed on time.
  • Possesses basic understanding of animation techniques for the purpose of simulation or character finaling.
  • Collaborates with Character Artists, Riggers, Animators, Designers, Programmers, and other artists to ensure that assigned work is created efficiently.
  • Identifies opportunities for improving the development pipeline.
  • Ability to manage reasonable workload expectations and to communicate effectively with leadership to maintain a healthy work-life balance.
  • Adheres to lawful and ethical business practices in support of a diverse team of artists.
  • Other duties may be assigned.

Qualifications : To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and / or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Computer Skills :

  • Experience in character setup, simulation setup, MEL, Python, and PyMel scripting and a comprehensive understanding of all technical aspects of Maya animation.
  • Knowledge of Simulation Setup in one or all of the key offline simulation systems including Houdini / Vellum, nCloth, and ZivaVFX.
  • Knowledge of shot-finaling techniques.
  • Knowledge of physical anatomy and ability to achieve realistic results for skin and muscle deformations.
  • Working knowledge / experience of runtime simulation systems (Havok / UE4 Cloth / PhysX).
  • Experience interfacing with offline processing / renderfarm systems to run simulations.
  • Strong knowledge of Maya and a working knowledge of Microsoft Word and Excel.
  • Strong working knowledge of MEL, Python, and PyMel scripting as it applies to CFX, character setup and animation.
  • Basic knowledge of DOS.
  • We look forward to hearing from you. Please use the link below and apply. Thank you!

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