What are the responsibilities and job description for the SCEA - Hiring - Sr Level Designer for God of War position at Mapcore?
SCEA - Hiring - Sr Level Designer for God of War
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one console, the PlayStation2 and PlayStation3 computer entertainment systems.
Overall, the position of Sr. Level Designer is expected to partner with the organization to :
Responsibilities :
The Senior Level Designer is skilled in the creation of game levels and character based gameplay scenarios.
Responsible for contributing to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning.
Expected to contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation).
Qualifications :
Having shipped at least two console games in a senior level designer role.
Will possess strong hands-on experience with level design, writing scripts and implementation utilizing a 3D software package - preferably Maya.
Demonstrate solid writing skills - possess the ability to clearly and concisely define game areas and feature sets.
Able to consider game-wide mechanics including interface, pacing and story, game balance, and difficulty curve.
Possess the ability and desire to contribute in a highly creative environment, provide unique concepts and solutions.
Have a good understanding of the game market, can analyze competitive products to identify key strengths and weaknesses.
Be able to communicate, evolve, and proactively push the game design; and moreover, have a passion for playing / creating creative and quality videogames.
Overall game design process knowledge including, but not limited to, story and character design, level design, AI design, player control, user interface, pacing, etc. Possess comprehensive knowledge of Maya as it relates to combat design, engine tools and processes. Fundamental knowledge of game design and ability to create rough 3D test environments required.
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