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Technical Artist Intern Job at Meta Inc in Burlingame

Meta Inc
Burlingame, CA Intern
POSTED ON 2/26/2025
AVAILABLE BEFORE 5/23/2025

Summary :

As a Technical Artist Intern at Meta, you will work closely with our team of software engineers and research scientists to develop innovative technical art solutions for AR / VR applications. Your expertise in both artistic and technical aspects of 3D art will help drive the creation of engaging and immersive experiences.

Required Skills :

Technical Artist Intern Responsibilities :

Develop and implement efficient 3D art pipelines, tools, and scripts to optimize art production workflows.

Collaborate with cross-functional teams to design and prototype technical art concepts that align with project goals.

Contribute to the development of shaders, materials, and lighting systems for real-time rendering in AR / VR environments.

Participate in technology demos to refine technical art assets based on feedback and emerging trends.

Communicate technical decisions and project progress to stakeholders, advocating for high standards in technical art quality and innovation.

Minimum Qualifications :

Minimum Qualifications :

Currently pursuing a Bachelor's or Master's degree in Computer Science, Game Development, Digital Art, or a related field.

Portfolio showcasing technical art skills, including experience with scripting languages (e.g., Python, C#), 3D modeling software (e.g., Blender, Maya), and game engines (e.g., Unity, Unreal Engine).

Strong understanding of computer graphics principles, including 3D modeling, texturing, lighting, and rendering.

Experience with version control systems (e.g., Git) and agile development methodologies.

Must have work authorization in the country of employment at the time of hire and maintain ongoing work authorization during employment.

Preferred Qualifications :

Preferred Qualifications :

Experience in creating technical art for AR / VR experiences or interactive games.

Familiarity with physically-based rendering (PBR) and global illumination techniques.

Knowledge of shader programming languages (e.g., HLSL, GLSL) and experience with shader development.

Experience with Unity or Unreal Engine for game development, including knowledge of their respective scripting APIs.

Familiarity with machine learning and AI-powered tools for art creation and optimization.

Public Compensation :

6,219 / month to $7,800 / month benefits

Industry : Internet

Equal Opportunity :

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

Salary : $7,800

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