Demo

Technical Artist

Naughty Dog
Santa Monica, CA Full Time
POSTED ON 2/7/2025
AVAILABLE BEFORE 5/4/2025

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic : The Heretic Prophet, and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.What you will do : Develop the team’s shader technologyImplement high-level features (example : skin, cloth, wetness, and mud packages)Maintain low-level shader code organization and optimizationDevelop high-level lighting and post-processing features (example : film grain, health effects, underwater rendering)Write well-architected code that can be built upon for years to comeSupport the content team in debugging issues with tools, assets, or framerateConsistently improve tools and pipelines for our content teamsWork between all art departments (environment, characters, VFX, etc.) on shared technologyWhat skills you will use : Bachelor’s degree in Entertainment Technology, Computer Graphic Art, or in a related fieldSix (6) months of experience in job offered, or as an Associate Character Artist, Software Engineer Intern, or in a related occupationMust possess the following skills / proficiency / ability : Proficiency in HLSL or GLSL shading languagesAbility to write robust code, both from a functional and architectural standpointStrong artistic background and content development skills (can be texturing, lighting, VFX)Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or parental status, trade union membership or membership in any other legally protected category.We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.Compensation : At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans.In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package.The estimated USA base pay range (all regions) for this role is listed below.$103,000 — $140,000 USD#J-18808-Ljbffr

Salary : $103,000 - $140,000

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