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CONTRACT - Character Artist (NST)

Nintendo
Redmond, WA Full Time
POSTED ON 1/30/2025
AVAILABLE BEFORE 3/29/2025
Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
** This is a CONTRACT position

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As a Character Artist II, you will have proven Substance Painter experience and a deep passion for creating stylized work. You’ll have a portfolio reflecting a variety of 3D character models, and textures and a history of working with art leadership to help visualize and develop visual targets. You will also have mentored less experienced artists on the team. If this sounds like you then we’d love to see your portfolio!

DESCRIPTION OF DUTIES:
  • Creates a variety of 3D character content that meets required direction and quality specifications.
  • Creates 3D models, and textures for characters.
  • Creates animations for characters or other assets.
  • Works with art leadership to help visualize and develop visual targets.
  • Supports the growth of new or enhanced art development tools and techniques.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.

SUMMARY OF REQUIREMENTS
  • 3 or more years of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in 3D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Houdini, Zbrush, Substance Painter, etc.)
  • Excellent organizational and communication skills.
  • Ability to solve semi-complex problems in effective ways.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.
** This is a CONTRACT position
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position has a base pay range of $35.00 - $53.00 per hour and is eligible for benefits through the employing agency. Agency benefits may include medical, dental and vision, 401(k), basic/supplemental life and AD&D insurance, short- and long-term disability insurance, health and dependent care spending accounts, transportation benefits, employee assistance program, paid sick leave, and up to 6 paid holidays per year. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

#LI-Hybrid

Salary : $35 - $53

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