What are the responsibilities and job description for the Spine Technical Artist position at QDStaff?
Join a pure mobile gaming company as a Spine Technical Artist and ride the global game playing wave with a team of talented game developers building games for global distribution. Work from home available.
Our client's games are sold out. Every game they can make for over two years is sold. They need a talented animator and rigger on their team to deliver compelling and entertaining games.
Responsibilities :
- Create and animate characters, environments, and FX in different styles.
- Applies knowledge of optimization techniques to meet memory limitations.
- Prepares assets for export in the most cost efficient manner, considering size, dimensions, and resolution.
Job Knowledge :
Benefits :
Location :
About the Company :
In 2019 this company inked a deal with the world's largest game distributor and has never looked back. As one of the most successful recent iGaming startups they have grown to two studios and multiple game teams. They are founded on Player Focus and Fun!
Get the benefits of a small self-directed game studio with no bureaucracy and none of the start-up downsides.
About QDStaff
QDStaff is North America's leading talent source for award-winning video game companies.
We rotate job postings on platforms which sometimes causes jobs to appear closed when they are removed. Consult our careers page at https : / / www.qdstaff.com / careers to get access to this role and similar great opportunities.
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