What are the responsibilities and job description for the Lighting Artist 2 position at Randstad Digital?
Job Details
Halo Studios is seeking a highly skilled lighting artist with experience working in Unreal Engine to support new Halo projects. The artist should be able to demonstrate a deep understanding of composition, color theory, mood and tonality, and gameplay clarity. We're looking for a solid team player with good communication skills who can work with directors, leads, designers, engineers and of course other artists, but also be self-sufficient and work independently as required. You will be creative and flexible, able to follow art direction and concepts and most importantly of all be driven to help us produce the highest quality real-time lighting possible.
location: Redmond, Washington
job type: Contract
salary: $28 - 38 per hour
work hours: 8am to 5pm
education: Bachelors
responsibilities:
- Creation of static and dynamic lighting using Unreal game engine software.
- Lighting single player environments at a high level of quality.
- Tweaking of shading materials and textures to increase the fidelity of the lighting to enhance the levels visuals and gameplay experience.
- Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.
- Contributing to the development and placing of visual effects related to lighting and atmosphere. Such as: light flares, fog, god rays and camera optics.
- Document lighting processes and technology.
- Manage lighting solutions within our memory and performance guidelines
qualifications:
- Understanding of CG lighting technology, both real-time and pre-rendered.
- Understanding of lighting theory; color space, exposure, light fixtures, natural light, reflections, occlusion, etc.
- Understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.
- Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies.
- Ability to digest the art direction and champion executing it in the game. - Used to working with the balancing of visual quality and performance requirements.
- Organization, planning and prioritization skills. - Experience lighting within a real-time game engine.
- Experienced Photoshop user.
skills:
- Experience and appreciation for Halo, sci-fi, or first-person shooter (FPS) title.
- Experience developing and refining external development pipelines and vendor relations
Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.
At Randstad Digital, we welcome people of all abilities and want to ensure that our hiring and interview process meets the needs of all applicants. If you require a reasonable accommodation to make your application or interview experience a great one, please contact
Pay offered to a successful candidate will be based on several factors including the candidate's education, work experience, work location, specific job duties, certifications, etc. In addition, Randstad Digital offers a comprehensive benefits package, including health, an incentive and recognition program, and 401K contribution (all benefits are based on eligibility).
This posting is open for thirty (30) days.
Salary : $28 - $38