What are the responsibilities and job description for the Principal Environment Artist - Unannounced AAA Action RPG position at Scopely?
Description
Scopely is looking for aPrincipal Environment Artistto join us remotely from the US!
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the gaming industry, connecting millions of people around the world daily.
Scopely is building an exciting AAA multiplayer action game for consoles, PC, and mobile, using Unreal 5. We believe this stylized fantasy project has the potential to be massive in scale and industry-defining!
What You Will Do
As aPrincipal Environment Artist, you will help set the bar and define the pipeline for exciting new stylized fantasy IP. You will be a direct owner of asset and biome kits that maximize creativity and flexibility, and sets the high bar for quality across the team.
- Work with the Art Director to develop the environment art style and pipeline
- Lead by example to elevate quality and process on the environment art team
- Create high quality modular asset and biome kits, from model through to materials and in game implementation
- Set the bar for look development, guiding the rest of the team to follow your best practices
- Find and tackle technical issues to ensure smooth gameplay, and work with the Tools team to build the best pipeline
- Work with a cross-discipline player experience team to accomplish art, gameplay, and technical goals
- Guide and mentor other team members and partners
What We Are Looking For
Bonus Points