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Compositor (Unreal Game Engine) (Non-Remote)

Sight & Sound Services
Ronks, PA Remote Full Time
POSTED ON 4/19/2025
AVAILABLE BEFORE 5/19/2025

Sight & Sound is an organization comprised of people with diverse talents coming together to tell His story through who we are and what we do. We foster a culture of love for Christ and love for others, trust and teamwork and a collaborative environment in which we get to do our best work every day.

The Compositor is a creative media artist capable of seamlessly integrating CG assets, matte paintings, and live-action footage into a single moving image, known as a shot. Responsible for matching each layer in terms of light and shadow, color and grading, perspective, and depth, while also ensuring each shot maintains continuity within its sequence to create inspiring and immersive media content. Capable of bridging communication across multiple Artists to build digital media from conception through the execution of a live theater show or film. This role is fully on-site.

Works in collaboration with the Artistic Directors, Media Designer, Animator, and Artists by taking different digital elements like the animations, background plates, graphics, and video effects (VFX) to create final compositions of a frame, shot, or sequence.

Sight & Sound is not an e-verified employer and cannot offer visa sponsorship.

Essential Duties and Responsibilities :

  • Composite digital assets from various Artists into cutting-edge media that considers continuity of color, lighting, form, and style to achieve the cinematic quality of visual effects sequences.
  • Works collaboratively with the Producer, Artistic Directors, Media Designer, and Artists to bring together visual effects work : set or scene extension, keying, cg integration, rig removal, matte painting, screen replacement, paint outs, tracking, and roto.

Prerequisites :

  • A storyteller at heart; understand what makes a good visual story and know how to be able to convey emotions, characters, and action innovatively on screen in a narrative structure
  • Ability to communicate effectively with others on the progress of work, timing challenges, and final results
  • Knowledge of the integrations tied to the video or animation production pipeline integrations, including matte paintings, CG, EXR, and rig removal
  • Experience creating realistic environments, including lighting, modeling, and texturing in Unity or Unreal Engine
  • Attention to detail and the ability to scrutinize the media for color, lighting, and composition until they appear cohesive and consistent on screen and live in a theater
  • Excellent understanding of 3D multi-pass rendering techniques and color space concepts
  • Knowledge of computer animation, visual effects, and playback software (Unity Game Engine, Unreal Game Engine, Nuke, Maya, Modo, Houdini, Adobe After Effects, Disguise, etc.)
  • Level-headed and able to work calmly and effectively under pressure
  • Self-motivated, light-hearted, flexible, and adaptable; with the ability to handle frequent changes and adjustments
  • Experience with either C# or C are a plus
  • Mac and PC proficient
  • In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification form upon hire.

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