What are the responsibilities and job description for the Starform is hiring: Technical Artist in Seattle position at Starform?
At Starform, we’re creating games that connect players in new and exciting ways. Our current project, Metalstorm , is an action-packed, team-based air combat game featuring detailed, accurate aircraft, immersive environments, and fast-paced gameplay. We’re looking for a talented Technical Artist to join our team and elevate the visual experience of Metalstorm while ensuring it performs smoothly on all platforms.
As a Technical Artist on the Metalstorm team, you will serve as a critical bridge between our art and engineering departments. Your expertise will enhance the visual quality of the game by creating new assets and improving graphics through shaders, lighting and more. This role requires a creative individual with a strong technical background who can optimize visual elements without compromising performance.
Key Responsibilities :
- Shader Development : Design and implement custom shaders to achieve visually stunning effects while maintaining performance.
- Lighting and Rendering : Optimize lighting systems and rendering pipelines to create immersive and performant visuals.
- Environment Creation : Collaborate with the Art team to build and refine game environments that feel vibrant and engaging.
- Performance Optimization : Analyze and address graphical bottlenecks to ensure smooth performance across devices.
- Tool Development : Create tools and scripts to streamline the workflow for artists and improve pipeline efficiency.
- Technical Support : Troubleshoot and resolve art-related technical challenges for the team.
- Collaborative Innovation : Work closely with designers, engineers, and artists to bring the creative vision to life within technical constraints.
Qualifications :
Preferred Qualifications :