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3D Character Animator (Mocap Cleanup) - Contingent

SuperGenius
Oregon, OR Remote Full Time
POSTED ON 4/16/2024 CLOSED ON 5/14/2024

What are the responsibilities and job description for the 3D Character Animator (Mocap Cleanup) - Contingent position at SuperGenius?

SuperGenius is looking for a 3D Character Animator with Mocap cleanup experience to join our animation team on a AAA title! Applicant must be familiar with MotionBuilder, Maya, and Unreal Engine. We are a remote-friendly studio located in Portland, OR and work on Pacific Standard Time. This is a full-time, contingent position with lots of awesome benefits:

  • Relaxed, flexible working environment with artist driven delivery schedules and culture
  • A variety of perks, emphasizing self-care and balanced work / home life
  • Hourly pay with a full-time schedule
  • Medical, Dental, and Vision insurance is available on the first of the month following your hiring

Job Requirements:

  • Proficiency in using HumanIK (HIK) systems and the ability to work with custom character rigs to create diverse character animations
  • Extensive experience in both Maya and MotionBuilder to develop high-quality character and creature animations
  • A good understanding of Unreal Game Engine (Unreal Engine) and Unreal Game Sync (UGS) to integrate animations seamlessly into our game projects
  • Proficient in the workflow of cleaning up motion capture data, ensuring that animations are polished
  • Openness to using our proprietary client tools and pipelines to develop animations that align with our game development process

How to Apply:

If interested, please apply at the following and be sure and include a link to your reel and samples:

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