What are the responsibilities and job description for the 3D Character Animator (Mocap Cleanup) - Contingent position at SuperGenius?
SuperGenius is looking for a 3D Character Animator with Mocap cleanup experience to join our animation team on a AAA title! Applicant must be familiar with MotionBuilder, Maya, and Unreal Engine. We are a remote-friendly studio located in Portland, OR and work on Pacific Standard Time. This is a full-time, contingent position with lots of awesome benefits:
- Relaxed, flexible working environment with artist driven delivery schedules and culture
- A variety of perks, emphasizing self-care and balanced work / home life
- Hourly pay with a full-time schedule
- Medical, Dental, and Vision insurance is available on the first of the month following your hiring
Job Requirements:
- Proficiency in using HumanIK (HIK) systems and the ability to work with custom character rigs to create diverse character animations
- Extensive experience in both Maya and MotionBuilder to develop high-quality character and creature animations
- A good understanding of Unreal Game Engine (Unreal Engine) and Unreal Game Sync (UGS) to integrate animations seamlessly into our game projects
- Proficient in the workflow of cleaning up motion capture data, ensuring that animations are polished
- Openness to using our proprietary client tools and pipelines to develop animations that align with our game development process
How to Apply:
If interested, please apply at the following and be sure and include a link to your reel and samples: