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Character Animator III Job at Ursus, Inc. in Menlo Park

Ursus, Inc.
Menlo, CA Full Time
POSTED ON 4/26/2025
AVAILABLE BEFORE 5/17/2025

JOB TITLE : Character Animator III

LOCATION : 100% Remote, PST preferred

DURATION : 5 months

PAY RANGE : $48-58 / hour

TOP 3 SKILLS :

  • Motion Capture Animation Expertise : Proficiency in motion capture technology and software, such as Motionbuilder, is essential for crafting realistic character animations.
  • Real-time Animation Experience : Familiarity with real-time animation techniques and tools, such as Unity or Unreal Engine, is crucial for delivering high-quality VR / AR projects.
  • Simulation Technical Expertise : Knowledge of simulations, including cloth and hair dynamics, is necessary for creating believable character interactions and immersive environments.

COMPANY :

Our client is a Fortune 500 multi-national technology company headquartered in Menlo Park, CA.

Job Description :

Our client's mission is to build tools that help people feel connected, anytime, anywhere. Lifelike, interactive characters are an important part of this mission. As a Character Animator on the team, you'll be working with a talented group of industry professionals leading the way in this emergent and creative space. If you're excited about forging into new territory and pushing the boundaries of real-time character animation across a variety of products, this may be the place for you.

Responsibilities

  • Create and push the craft of real-time and pre-rendered character animation
  • Create emotion and expressivity through facial animations
  • Create believable and visually appealing character animations / poses
  • Work with the Art Director, Animation Leadership and the immediate creative team to collaborate, pre-visualize, and create great animation for VR / AR and 2D media
  • Work with the Engineers, Tech Artists and Character Artists to develop and improve animation systems (facial, cinematic, move-tree, procedural) that will raise the bar within the required technical constraints
  • Work with multiple vendors, collaborating and giving feedback on technical and artistic solutions
  • Proactively identify areas in the production pipelines and execution to improve and actively participate in cross-functional settings to create solutions
  • Collaborate with the Animation team to create memorable, emotive characters
  • Find solutions to technical challenges and improve animation methodology within pipelines
  • Minimum Qualifications

  • Strong teamwork and communication skills, ability to receive and offer feedback
  • Experience creating industry leading, key-frame animation for vfx, film, games or real-time applications
  • Expertise in Maya
  • Experience working within distributed / remote team environment and / or animation vendors
  • Preferred Qualifications

  • Real time animation experience
  • Proficiency in Motion Capture Animation in Motionbuilder
  • Proficiency in Unity
  • Proficiency in Unreal Engine
  • Technical experience with simulations (Cloth, Hair) or crowd character animation
  • Experience working in VR / AR environments
  • Must-Have Skills

  • Motion Capture Animation Expertise : Proficiency in motion capture technology and software, such as Motionbuilder, is essential for crafting realistic character animations.
  • Real-time Animation Experience : Familiarity with real-time animation techniques and tools, such as Unity or Unreal Engine, is crucial for delivering high-quality VR / AR projects.
  • Simulation Technical Expertise : Knowledge of simulations, including cloth and hair dynamics, is necessary for creating believable character interactions and immersive environments.
  • Collaboration and Communication Skills : Effective collaboration with cross-functional teams, including Art Directors, Engineers, and Tech Artists, is vital for successful project execution.
  • Character Animation Experience : A strong background in character animation, with a focus on creating engaging and realistic performances.
  • Game Development Experience : Proven experience working on game projects, with a deep understanding of game engines, pipelines, and workflows.
  • Nice-to-Have Skills

  • Proficiency in Facial Animation : Specialized knowledge of facial animation techniques and software can enhance the emotional expressivity of characters.
  • Experience with Procedural Animation : Familiarity with procedural animation techniques can help create more efficient and scalable animation systems.
  • Knowledge of Crowd Character Animation : Understanding crowd simulation and animation can be beneficial for creating large-scale scenes and environments.
  • Scripting and Programming Skills : Basic programming skills, such as C# or Python can be useful for automating tasks, creating custom tools, and integrating animation systems with other software.
  • Seniority level

    Associate

    Employment type

    Contract

    Job function

    Design, Art / Creative, and Information Technology

    Industries

    Computer Hardware Manufacturing, Software Development, and Computer Games

    J-18808-Ljbffr

    Salary : $48 - $58

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