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Principal Technical Artist Job at US Company in Los Angeles

US Company
Los Angeles, CA Full Time
POSTED ON 3/2/2025
AVAILABLE BEFORE 5/16/2025

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Principal Technical Artist for the development of a new unannounced title!

You are into games – you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.

Responsibilities

  • Research, define, improve, and maintain artist pipelines, tools, and workflows
  • Interface with stakeholders. Liaise between team members; drive collaborative projects
  • Troubleshoot issues; resolve them : invent or build robust, quality technical implementations
  • Participate in art asset reviews to help identify technical concerns or risks
  • Partner with leads and directors to meet visual and technical standards
  • Mentor and guide Art, VFX and / or Lighting team members in areas of expertise; instill best practices

Requirements

  • 10 years of professional experience in computer-generated art
  • Understanding of artist workflows, VFX authoring (particles, flip books, flow maps), lighting theory (PBR / PBL, LUTs), HDR pipeline, color theory, profiling, and / or optimizing for real-time rendering
  • Experience with HLSL, GLSL or similar shader languages
  • Expertise of 3D math fundamentals
  • Proficient scripting / programming experience with Python, PyQT / PySide or equivalent
  • Strong understanding of algorithm design and their inherent complexity
  • Ability to write clean, maintainable and extensible code with attention to reusability
  • Enthusiasm and initiative
  • Excellent spoken and written communication
  • Able and motivated to work with other team members
  • Preferred Experience

  • Industry experience working on or shipping AAA titles
  • Expert ability in 3D modelling DCCs such as Maya or equivalent
  • Knowledge or experience in procedural asset creation like Houdini, Substance
  • Programming experience with C
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