What are the responsibilities and job description for the Senior R&D Engineer - 3D Spatial Computing position at Verticalmove, Inc?
Introduction:
You’re the definition of a true technologist—you use words like invent, innovate, and disrupt. You get excited not about today’s technology, but the future of AR, VR, Robotics, and AI/ML.
Join the dynamic team at our leading Innovation Lab in the Greater Seattle Area. We’re at the forefront of technological advancements, pushing the boundaries of what’s possible. If you’re a passionate Senior Software Engineer driven by innovation and eager to solve complex challenges, this is the place for you.
Do you thrive on new digital technology? Are you looking to be part of a large-scale transformation?
In this role, you’ll oversee the implementation and maintenance of business and enterprise software solutions, ensuring successful deployment of released applications. You’ll also provide insights and recommendations to shape our roadmap and maintain the overall health of our portfolio.
Job Description:
Are you passionate about applying emerging technologies to solve customer problems? Our Innovation Lab is what’s next, with a focus on emerging technologies – ranging from 3D visualization to mixed reality to robotics to things we can’t talk about right now – our team accelerates the experiences that customers expect today and develops the capabilities that power tomorrow.
The Sr. Software Engineer will drive the development of advanced 3D mesh generation and procedural content tools for immersive omnichannel retail experiences.
Create high-fidelity, optimized, and context-aware 3D environments using game engines and tools such as Omniverse, Reality Composer Pro, Unity, Godot, or Unreal to enhance visual engagement and functionality.
Collaborate with cross-functional teams, leverage modern engineering practices, and apply cutting-edge graphics techniques.
Deliver interactive, scalable solutions that redefine how customers interact with virtual spaces and products
Job Responsibilities:
- Rapidly prototypes and refines advanced 3D mesh generation algorithms for immersive, retail-focused experiences in engines like NVIDIA Omniverse, Reality Composer Pro, Unity, Godot, or Unreal.
- Implements procedural generation techniques to produce dynamic, context-aware 3D environments that enhance user engagement and visualization.
- Optimizes asset pipelines, shader performance, and rendering strategies for real-time, high-fidelity scenes.
- Integrates CI/CD workflows and container orchestration to streamline development, testing, and deployment at scale.
- Tailors 3D content generation to specific retail domains, ensuring visually rich, accurate, and intuitive spaces.
- Collaborates closely with designers, hardware engineers, and other software developers to build cohesive, interactive, and high-performance experiences.
- Translates complex business requirements and functional specifications into executable stories, designs, and code modules.
- Writes high-quality, maintainable, and robust code by building adequate test suites and observability frameworks.
Experience:
Preferred Qualifications:
- Experience and Background: 5 years in software development or a related field, including 3D development with NVIDIA Omniverse, Unity, Godot, or Unreal.
- Technical Proficiency: Proven track record in developing procedural generation algorithms, familiarity with shaders, lighting, texture mapping, optimization techniques, and strong multi-language proficiency including C#, C , or GDScript.
- Optimization and Debugging: Demonstrated ability to profile, debug, and optimize 3D pipelines for memory usage, CPU/GPU load, and rendering quality.
- Collaboration and Communication: Excellent communication skills, ability to work closely with designers, artists, and other engineers, and experience targeting multiple platforms (PC, mobile, AR/VR).
- Advanced Techniques and Contributions: Experience with advanced rendering techniques, adapting 3D content generation to specific industry contexts, and contributions to open-source projects or relevant research.
Required Experience:
- 5 years of experience in software development or a related field.
- 4 years of experience in any of following competencies: frontend technologies (user interface/user experience), middleware (microservices and application programming interfaces), database technologies, or DevOps.
- 4 years of experience working on project(s) involving the implementation of solutions applying development life cycles (SDLC) through iterative agile development.
- Bachelor's degree in computer science, computer information systems (CIS), or related field (or equivalent work experience in lieu of degree)
Required Education:
- Bachelor's or Master's Degree in Computer Science, CIS, or related field.