What are the responsibilities and job description for the Virtual Producer is hiring: Instructor, Virtual Environments/ Algorithmic Animat position at Virtual Producer?
Department : School of Art & Art History Dept ID #240400
College / Division : College of The Arts
Salary Plan : Full time Faculty 12 month
Hiring Salary / Salary Range : $85,000 or commensurate with experience
Position Summary :
In a cross-department collaboration, The School of Art & Art History and Innovative Education at the University of South Florida (USF) in Tampa invites applications for a Faculty Instructor in Residence at InEd Studios for Virtual Environments / Algorithmic Animation. Appointment to begin in August 2024.
An essential position in a fast-growing Animation program, the candidate must be able to develop new curricula and teach courses ranging from undergraduate non-majors to art specialization majors as well as work in the mentoring and teaching of graduate students in a multi-disciplinary MFA program. The candidate will assist in organizing the needs of an expanding Animation program, including developing an ambitious curriculum. Service to the School, College and University will be provided through committees and project initiatives.
As an Unreal Engine Artist and Faculty in Residence at InEd Studios, your role encompasses diverse responsibilities including asset creation, level design, and content delivery for INED’s virtual productions within tight timelines. You’ll collaborate with INED’s Virtual Production Supervisor on concept development, sequence blocking, and interactive experiences. Your support extends to on-set virtual production operations and the optimization of virtual sets for real-time rendering. You’ll also enhance visual quality through lighting setups, ensure seamless integration of assets into Unreal Engine, and collaborate with stakeholders to translate artistic vision into virtual environments. Keeping abreast of industry developments, you’ll mentor students, develop course materials, conduct research, and align curriculum with industry standards in collaboration with the College of Arts fast-growing Animation program.
This is a unique opportunity between Innovative Education and the College of the Arts to contribute to cutting-edge virtual production projects while also helping to shape the future of the industry through education and mentorship.
Qualifications (Education & Experience) :
Minimum Qualifications :
Terminal degree (MFA) in Animation or MFA in Studio Art, Filmmaking, or relevant field with significant professional experience in Animation.
Proven experience using Epic’s Unreal Engine, with a strong portfolio demonstrating expertise. Including Unreal Engine material editor, lighting system, Blueprints, and particle systems. A solid understanding of real-time rendering principles, shading techniques, and optimization strategies for real-time environments.
Knowledge of current practices, techniques, technology, and issues as related to teaching Animation are essential.
Strong artistic and design sensibilities, with an eye for detail and composition. Excellent communication and teamwork skills, with the ability to collaborate effectively with multidisciplinary teams.
Preferred Qualifications :
Minimum of two years teaching experience after completion of terminal degree.
The candidate should demonstrate relevant areas of expertise in two or more of the following areas : Storyboarding and Visual Storytelling, Character Design, 3D Modeling, Motion Graphics, Digital Illustration / Concept Art, Character, Rigging and Character Animation.
Knowledge of software for 3D content creation, such as Autodesk Maya, Blender, Houdini, or Substance Painter, to complement Unreal Engine workflows.
An awareness of contemporary visual culture, and animation and theory is highly desirable.
Collaboration with Film or Television : Experience collaborating on film or television productions, understanding the unique challenges and workflows involved in integrating virtual production into traditional media.
Scripting and Coding : basic understanding of programming languages commonly used in 3D environment development, such as C , C#, or Python, to develop custom tools, plugins, or scripts to enhance Unreal Engine workflows.
Advanced Unreal Engine Expertise : Demonstrated experience with advanced Unreal Engine features and tools, such as Niagara for complex particle effects, Sequencer for cinematic storytelling, and Blueprints for automation and customization.
A creative research record.
Applicants must provide the following documents when completing an application :
Letter of interest
Curriculum vitae
Artist’s Statement
Contact information for 3 references.
Links to a curated online portfolio of work examples. If the works require passwords for viewing, please include them. Files that cannot be easily accessed may not be reviewed.
Links to student works must also be accessible online as examples of teaching.
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Salary : $85,000