Demo

Keynote Animation Software Engineer

WalkWater Technologies
Cupertino, CA Contractor
POSTED ON 4/27/2025
AVAILABLE BEFORE 5/27/2025

REQ ID – 33955645

ROLE – Keynote Animation Software Engineer (Iwork team)

LOCATION – Remote

MAIN SKILLS – experience with Metal, OpenGL, WebGL, Vulkan, or similar GPU API, Experience with shaders (GLSL, HLSL, Metal shading language, etc.), experience Adding new features to the Keynote animation engine, Familiarity with computer graphics research (SIGGRAPH, GDC, etc.), experience with macOS or iOS (Xcode, Instruments, etc.), Experience with CoreGraphics and CoreAnimation, Experience with RealityKit, SceneKit, Unity, Unreal, or other high-level 3D API, Experience with low-level media APIs (AVFoundation, VideoToolbox, etc.), Experience with Motion, After Effects, or other animation editing tools, Deep knowledge of GPU architectures


Key Qualifications

· Will help build new automation using AI

· Strong graphic skills ( Metal shading language) . Shader programming. Vulkin, siggraph papers etc

· Working with visual ( Strong visual programmer), 3D TOOLS

· Tech and graphic skills required.


Responsibilities include:

  • Adding new features to the Keynote animation engine
  • Profiling and optimizing performance of Keynote animations using state-
  • of-the-art graphics techniques and research
  • Keeping up with the latest best practices in graphics research and development
  • Applying modern testing methodologies to a wide variety of animations and effects

Education

Degree in Computer Science or equivalent experience/skills

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