What are the responsibilities and job description for the DNEG is hiring: Animator Mid - Senior in Los Angeles position at DNEG?
Working closely with our Head of Animation, Animation Supervisors and fellow Animators, you will be responsible for creating believable animation with convincing performances and motion. You will have the ability to complete digi-double, creature, character or rigid body animation. Delivering work to strict deadlines, you will be aware of project schedules and work hard to achieve these goals, and produce content within the framework of the DNEG pipeline.
Mid Animator
Must Have
3 years CG animation experience within live-action Creature and VFX feature films, or high-end TV featuring creatures and 4-legged work
Ability to perform visual and analytical problem-solving in 3-dimensional space, including the ability to accurately interpret 3D layouts and analyse 3D form
Ability to problem solve and predict potential problems with assigned tasks
Thorough knowledge of Maya
Showreel showcasing exceptional, highly detailed, high-end live action VFX animation work including creatures and detailed high level performance showing instances of flying, bipedal, vehicle animation and use of motion capture
Senior Animator
Must Have
5 years CG animation experience within high end live action VFX feature films
Ability to perform visual and analytical problem solving in 3-dimensional space, including the ability to accurately interpret 3D layouts and analyse 3D form
Thorough knowledge of Maya
Proven experience troubleshooting and predicting potential problems with assigned tasks and issues coming from other departments
Ability to support the Leads and Supervisors
Experience mentoring junior artists
Proven experience pro-actively in finding creative solutions within the bounds of the shots
Ability to contribute to the pipeline and team bringing improvements and over-arching methodologies to better the department
Showreel showcasing a variety of exceptional, highly detailed, high-end live action VFX animation work including hero creatures, hero digi-doubles and detailed high level performance showing instances of flying, bipedal, vehicle and use of motion capture
Nice to Have
Experience with realistic and stylised facial animation
Tool development using Python or MEL
Experience shooting Mocap material using Moven Mocap suit
About You
Well versed in the principles of animation
Ability to work well in a team environment
An eye for detail and a desire for animation
Open, communicative and a great willingness to learn, and work in a team
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