Demo

Gameplay Systems Engineer

Final Strike Games
Bellevue, WA Full Time
POSTED ON 3/7/2025
AVAILABLE BEFORE 5/7/2025

Job Description: Typically responsible for designing, implementing and maintaining the core
systems that govern the gameplay experience. Works closely with engineers, designers, artists, and
animators to develop new game features, game systems and development tools. Monitors
performance, security and network reliability of gameplay systems. Develops test cases and
integrates with the QA team. Be able to self-manage time and responsibilities when given prioritized
goals and objectives.


Qualifications: Master’s degree in Engineering with a focus on Software Development for games or
related field of study plus 1 year of experience in the job offered or 1 year of experience as a Gameplay
Engineer or Programmer. The employer will alternatively accept a Bachelor’s degree in Engineering with
a focus on Software Development for games or related field of study plus 3 years of experience in the job
offered or 3 years of experience as a Gameplay Engineer or Programmer. Must have one (1) year of
experience as a: Systems and Gameplay programmer using C in the Unreal Engine, working on
current generation of console platforms (Xbox Series S/X, PlayStation 5) and Windows, MacOS and
Linux platforms. Position requires experience with: Unreal’s Gameplay Ability system; integrating Epic
Online Services with online platforms including Xbox Live, PlayStation Network, and Steam; integrating
and working with the Wwise Audio plugin for Unreal Engine; knowledge and experience with game
performance profiling and optimization including advanced understanding of the Unreal Insights profiler
and task-based asynchronous programming. Position requires credit for two shipped AAA console titles.

Position allows for telecommuting from home within commuting distance of Bellevue, WA.

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