What are the responsibilities and job description for the Principal Software Engineer- Build Systems position at Roblox?
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Join our Build Engineering team supporting all C engineers in the company in delivering fast, reliable, distributed builds for console, desktop, mobile, and VR.
As a Build Systems Engineer, you will work on developing a brand new next-gen build system for C development at Roblox that is optimized for building in the cloud.
Distributed builds for C have been around for some time and have grown in popularity in recent years but Roblox faces novel challenges. We support consoles, desktops, mobile, and VR platforms, at least some of which are closed and unsupported by any open source or publicly available build system. We are also aiming for distributed and hermetic builds by construction, even for these platforms that don't make this easy.
You Will
Annual Salary Range
$238,520—$289,460 USD
Roles that are based in our San Mateo, CA Headquarters are in-office Tuesday, Wednesday, and Thursday, with optional in-office on Monday and Friday (unless otherwise noted).
You’ll Love
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Join our Build Engineering team supporting all C engineers in the company in delivering fast, reliable, distributed builds for console, desktop, mobile, and VR.
As a Build Systems Engineer, you will work on developing a brand new next-gen build system for C development at Roblox that is optimized for building in the cloud.
Distributed builds for C have been around for some time and have grown in popularity in recent years but Roblox faces novel challenges. We support consoles, desktops, mobile, and VR platforms, at least some of which are closed and unsupported by any open source or publicly available build system. We are also aiming for distributed and hermetic builds by construction, even for these platforms that don't make this easy.
You Will
- Help migrate Roblox's existing build system to the new next-gen build system
- Work with other teams of engineers internally at the company to understand their workflows and design and develop solutions that meet their needs.
- Find, diagnose and fix issues related to the efficiency and correctness of our C builds from top to bottom
- Find and fix bugs and add features to the core runtime of our chosen build system.
- Work to leverage our distributed build farm for tasks beyond just compilation (e.g. test execution)
- Experience: You have worked in both C and Rust using multiple build systems such as CMake, Bazel, Buck2, Meson, Gradle, MSBuild, or others.
- Domain Knowledge: You have deep knowledge of C compilers, linkers, libraries, and toolchains. You understand the concept of reproducible builds and the kinds of issues that can arise in achieving them.
- Versatility: You can work on multiple platforms (MacOS, Windows, Linux) and can apply your knowledge and experience to platforms and toolchains you may never have worked with before (for example, Consoles or VR Devices)
- Creativity: You take a creative and strategic approach to solving hard problems. Supporting hundreds (if not thousands) of engineers who all have different ideas about how things ought to work should get you thinking about new ways to scale your solutions.
- Pragmatism: You understand the balance between complexity and simplicity and can choose solutions that enable the impossible, while still being simple enough that the solutions are bulletproof.
- Familiarity with functional programming paradigms
- Experience building distributed systems
- Knowledge of the Bazel Remote Execution API
- Experiencing contributing to Open Source projects
Annual Salary Range
$238,520—$289,460 USD
Roles that are based in our San Mateo, CA Headquarters are in-office Tuesday, Wednesday, and Thursday, with optional in-office on Monday and Friday (unless otherwise noted).
You’ll Love
- Industry-leading compensation package
- Excellent medical, dental, and vision coverage
- A rewarding 401k program
- Flexible vacation policy (varies by exemption status)
- Roflex - Flexible and supportive work policy
- Roblox Admin badge for your avatar
- At Roblox HQ:
- Free catered lunches five times a week and several fully stocked kitchens with unlimited snacks
- Onsite fitness center and fitness program credit
- Annual CalTrain Go Pass
Salary : $238,520 - $289,460
Principal Software Engineer
Cloud Software Group -
San Francisco, CA
Principal Software Engineer, UI Systems
Roblox -
San Mateo, CA
Principal Software Engineer, UI Systems
Roblox -
Burlingame, CA